Bluey and Mum are off to Chloe's party and Bingo isn't invited. But armed with a magic featherwand that makes things incredibly heavy, Bingo can now stop them leaving the house.
Bluey and Bingo dress up as grandmothers, but disagree on if grandmothers are able to perform the floss dance or not. Bluey proves that they are not by video calling Nana, but when this upsets Bingo, Bluey decides to teach Nana the dance so that Bingo will keep playing.
Not wanting to go to bed, Bluey tries to dream about being a nocturnal fruit bat so she can stay up all night long and soon finds herself flying through the night sky.
When it's Bingo's turn to bring her Kindy's Bob Bilby puppet home and record their weekend in the scrapbook, the family resolve to put down their screens and show him a good time.
When Bluey has a playdate at Chloe's, Bingo must learn how to play by herself. But all the games she knows need more than one person! Luckily Dad has a problem that needs solving.
Playing 'Shops' is the best game ever for Bluey and her friends – if they can ever get started! With Bluey questioning the rules and changing who's who, they might be here all day!
When Bluey forgets to put her favourite toy away, cousin Socks grabs it and won't let go! The kids stage a horsey wedding to distract her, with Dad and Uncle Stripe as the horses!
Bluey and Bingo set up a pretend zoo at home in the backyard, with Bluey acting as the zookeeper who takes Bingo and Mum on a tour around the grounds. Bluey must devise a plan to catch the baboon (Dad) when he escapes the enclosure and takes Bingo along with him.
At the park, Bluey is struggling to learn how to ride her bike. But as she and Dad watch her friends determination with their own tasks, Bluey is inspired to give it another try.
Dad tries to teach Bluey how to use manners while eating dinner at the dining table. However, when Mum gives Bluey a stick of asparagus which magically turns the family into animals, Bluey discovers the importance of manners while trying to control everyone.